Website powered by

Handpainted Normal : first try

Discovering the amazing work of RUX (https://www.artstation.com/roggiero3d) reminded me how I used to work and how fun it was.
I was not that good and not into pixel-perfection. Right now I finally found out how to do unwrapping in 3dsmax in a way I can get a pixel-perfect mapping. Took me time but nailed it ; might not be visible on this 1st try (already more to come).
Also I don't like texture filtering xD

Different FOV

Different FOV

No texture filtering

No texture filtering

Only the normal map is filtered

Only the normal map is filtered

All the maps are filtered

All the maps are filtered

The edges might not look perfect ; I fixed it just a few hours ago ^^;

The edges might not look perfect ; I fixed it just a few hours ago ^^;