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Handpainted Normal : 2nd try

Second attemp at handpainted normal map but with a mesh this time. Learned more details-to-know about the unwrapping like padding for each smoothgroup - any sharp change in angle visible on the mesh will need a padding to avoid messy line when texture filtering is on. I also learned a lot on how to get pixel perfect unwrapping (and UV template) with 3dsmax. I'll share what I've learned later.

the seams are not perfect with filtering cause of the lack of padding ; I fixed it later

the seams are not perfect with filtering cause of the lack of padding ; I fixed it later

the seams are not perfect with filtering cause of the lack of padding ; I fixed it later

the seams are not perfect with filtering cause of the lack of padding ; I fixed it later

To fix unsmooth mesh edges I added 1px padding around all the UV cluster - Had to be done for every smoothgroup

To fix unsmooth mesh edges I added 1px padding around all the UV cluster - Had to be done for every smoothgroup